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The next-gen versions have a fully animated and decorated hub that plays within the game world whereas the Wii and PlayStation 2 versions simply use sets of still images.
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Their preset car entries are still here, however. The Wii and PlayStation 2 versions lack all of the Collector's Edition and Booster Pack cars.The Xbox 360 version adds the option to purchase things with Microsoft Points rather than in-game cash.The Wii and PlayStation 2 versions have all of the online-related menus removed.All of the console versions lack the "LAN Play" and "Quit" buttons.The PC version adds the "LAN Play" and "Quit" buttons to the menu tree.The "press button to continue" prompt is different for every version.This can also be seen in the PC version if you set the HUD mode to that of the console versions. The next-gen console versions add the "HD compatible for optimal gaming" splash text at the top of the screen.Console versions without online capabilities do not have the "Online Interaction Not Rated By The ESRB" splash text.The Wii version adds the "Licensed by Nintendo" text in addition to the Electronic Arts copyright text.There are quite a few as this game was released for a wide variety of consoles. This track was most likely abandoned for the version of the expressway included with the Booster Pack. The track layout itself is a recreation of Shuto Expressway Route 11 and is fairly unique as it is the only track that allows driving on both separated and elevated sections of road at the same time. It is unknown if the barriers were a cut concept or simply just a placeholder. The destructible canyon barriers from Need for Speed: Carbon even make a return.
The track actually has a proper road spline, and even has some rough level scenery consisting of various windowed cuboids placed on some basic pieces of land. Continuing the trend of using early versions of already existing tracks being used as placeholders, these two are both of a very early version of Mondello Park.Īnother unfinished track referred to as "ShutoExpressway" exists in every version. Present in only the leaked "Alpha 61" build for the PS2, placeholder tracks for both Laguna Seca Raceway and the Porsche Leipzig race track exist, despite the PlayStation 2 and Wii versions never actually receiving Leipzig.